![]() ![]() Still, there are small niggling technical blemishes that I can’t help but notice - such as low-to-none crowd density and noticeable pop-in issues that occur as I rocket through muddy tracks. Developer Codemasters’ latest racing game is gorgeous on the Xbox One, and it keeps a solid framerate throughout. I just can’t help but feel like I’m missing out on something when I opt to play a game on current-gen systems.ĭirt 5 is a pretty great example of this. We’re still getting gorgeous-looking games like The Last of Us Part 2 and Gears 5. It’s not that they don’t function well, of course. I’m not sure if it’s just because we’re in the midst of a transitionary period in console generations, but the games I’m playing on current-gen consoles are starting to feel…rickety. I’m thirsting for those next-gen consoles Racing feels fun and challenging and fresh, and the jovial atmosphere and eye-popping visuals of Dirt 5’s tracks only accentuate that. There’s a lot to keep track of here, but it never feels like too much. A road caked with ice will have you fight against the way you’ve been taught to turn corners, whereas a nighttime race has you focus on visibility above everything else. Other environments dip into weather and time of day conditions to make things challenging in different ways. All you really have to do is complete these tracks, but getting to the finish line is chaotic as hell and makes for an enjoyably frantic experience. I particularly love the offbeat maps that take you up and down rough hills of rock and dirt. These tracks are stupid amounts of fun to play through. You’re taking to the road - actual roads not guaranteed. You’re not racing around a stadium track here, after all. Dirt 5 is a globetrotting adventure, taking you to places like America, Brazil, China and Italy - each map coming with their own share of spectacular vistas and weather conditions. It’s the places you visit, and the tracks that you drive through that truly elevate the game. On its own, driving feels passable - not amazing, but not bad enough that it brings down the whole experience. Colliding with other vehicles doesn’t feel particularly impactful though, and car physics generally aren’t as true to life as I’d like, even in an arcade-y racer like this one. It’ll still be a challenge at first if you’re not used to pulling that handbrake everytime you approach a corner, but it becomes second nature once you’ve been through enough races. Flinging cars into the air after a big jump and drifting around a corner doesn’t feel realistic so much as it just feels easy to do. The driving mechanics behind it all aren’t designed to impress - only to work, and that’s just what they do. There’s tons of content to play through here - from a campaign starring Troy Baker and Nolan North to a Trackmania-like map-building mode called Playgrounds. The Dirt series then became focused on player accessibility and unabashed fun, and boy does it do it well. The Dirt franchise experienced a split five years ago with the release of Dirt Rally, a game that spun off its own series with a focus on realistic racing mechanics. It’s definitely not the game for sim-racing enthusiasts, but I suspect anyone who’s looking for a fun racing game to pick up with their new Xbox console will not be disappointed. ![]() Its casual tone, if not made clear by the bright, eye-popping visuals, is then stressed in the way cars handle and how short races can be. Fans of Dirt Rally 2.0 might be disappointed then, but I really dug how this game feels.ĭirt 5 is an arcade racer that takes players off the beaten path and onto muddy tracks, mountainous paths and frozen roads. It’s loud and brash and spectacular at every turn, tossing sim-racing mechanics right out of the window in favour of more casual fun. The moment your car takes off, pulsing licensed music and purple neon lights light up the track while elated crowds cheer you on. Its snazzy, festive vibe feels like an infectious celebration of dirt racing. I was honestly surprised by how much I ended up enjoying Dirt 5. ![]()
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